I’ve got a good sense of how not to overdo it, but it’s up to the producer and the supervisor to come in and do a detailed breakdown, so we all know precisely where we stand. Are we within the budget, can it be made on schedule, etc? This gives you the first verification of whether it’s doable, or if the scope is too big and it needs to be trimmed. The feasibility is always the first factor that comes in. You mentioned that you wrote seven different scripts for this project, what were the deciding factors that became the final trailer? Knowing this, I could proceed to writing the script. After a couple of meetings we knew what the right tone was, that we wanted to go for a personal, human drama and show how ambiguous everything becomes in such a harsh reality. We started with meetings and conversations, trying to narrow down to the most important aspects of the world and story. I did another Dying Light 2 trailer back in 2019, so I was familiar with the franchise, and also the team at Techland, the studio behind the game. What is your initial process for approaching a brief for a video game trailer such as Dying Light 2? Now I can use it all in both live-action and CGI projects, which require a bit of a different approach, so I can mix and match different experiences to be able to find the right solutions for a variety of challenges. So it all was always about and around filmmaking, and the different aspects of education and experience gave me a broad toolset. Besides directing and editing education, I’ve also got a degree in film production, which I never practiced, but understanding the process from a producer’s perspective is extremely useful for directors. Writing and directing were always very close to each other in my mind, but I’ve also spent multiple years working as an editor and visual effects artist. I started to write and publish fiction as a young adult, which led me to writing screenplays and pursuing a directing career. My background is in writing and visual effects, which are quite separate fields. What is your creative background and how did you get involved with making cinematic trailers for games?
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